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Command & Conquer 3: Kane's Wrath
Command & Conquer 3: Kane's Wrath
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List Price: $29.99
Buy New: $21.99
You Save: $8.00 (27%)
Buy New from $21.99

Avg. Customer Rating: 4.0 out of 5 stars(based on 11 reviews)
Sales Rank: 385
Category: Video Games

Publisher: Electronic Arts
Studio: Electronic Arts
Brand: Electronic Arts
Label: Electronic Arts
Format: Dvd-video
Platforms: Windows 2000, Windows Xp, Windows 98
ESRB: Teen
Media: Video Game
Autographed: 0
Memorabilia: 0
Batteries Included: 0
Age: 12 - 20 years
Shipping Weight (lbs): 2
Dimensions (in): 7.3 x 5.5 x 1.1

MPN: 15358
UPC: 014633153583
EAN: 0014633153583
ASIN: B000YJ09QW

Release Date: March 24, 2008
Availability: Usually ships in 1-2 business days

Features:
  • Kane returns as the centerpiece of an epic new single-player campaign.
  • Experience a new story that spans 20 years -- from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond.
  • With the introduction of new units, structures, and abilities to each of the three factions, the Tiberium Wars will never be the same.
  • Fight the Third Tiberium War your way. Position your forces on a strategic level and then wage conflict in fast, fluid, furious, tactical gameplay. Map out your strategies on the planetary level and wage all-out war on the ground.
  • Play to your strengths with six unique sub-factions, each equipped with their own exclusive units, powers, and upgrades. Devastate the battlefield with the immense firepower of all-new customizable Epic-units.

Similar Items:

  • Warhammer 40K: Dawn of War Soulstorm
  • Command & Conquer 3:Tiberium Wars DVD
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Editorial Reviews:

Product Description
Conquest is never final and the scope of your level of command is tested again and again. The Command & Conquer saga continues with this expansion pack for owners of Command & Conquer 3. RTS - Real Time Strategy pops up to new levels of reality where command is more sophisticated than ever. And the benefits or consequences of your actions become more intense. Expand the story and move forth as Kanes wrath burns hotter.
The single player campaign allows Command and Conquer 3 players to experience a new story that spans 20 years - from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. The story is told through a new set of high-definition live action video sequences starring a celebrity cast. Joe Kucan, the original actor who portrayed the character Kane in Command and Conquer games over the last decade, will reprise his role as the megalomaniacal leader of the Brotherhood of Nod.
The expansion pack to the original Command and Conquer (Tiberian Wars) features a new strategic layer to gameplay that allows players to establish bases, build customized armies, and attack their enemies on a global scale - and then dive into the frenzied tactical combat where their skills as a commander will make the difference in battle. The game also introduces six new sub-factions and a wealth of new units, structures, and powers to the armies of the Global Defence Initiative, the Brotherhood of Nod, and the enigmatic alien Scrin.



Customer Reviews:   Read 6 more reviews...

2 out of 5 stars Key MP features don't work- skip this game   May 15, 2008
First off, if you only play C&C for the single player then buy the game, you'll like it. It's a little slower than Tiberium Wars, but not terribly. Also I cannot speak for the online gaming; haven't bothered with it but I hear it is flawed.

The main reason I give KW a low score is because network games that played just fine in TW no longer work in KW... a high number of games are plagued with a de-sync error that will not let you finish. Also, if you are buying for the Risk-like Global Conquest mode, don't bother... you are not allowed to play against humans as the manual implies.

So, months later the gamers are stuck waiting for a patch. EA has really bungled this one with an untested, rushed, buggy piece of junkware. They are not doing much to address the problem and their support # people are clueless. C&C is made for multiplayer, and this game does not deliver... I wouldn't even recommend C&C in the future based on this, and I've been a fan for many years. Westwood and even Blizzard did much better in the past.



4 out of 5 stars Let the games begin.   May 3, 2008
Great game, kind of irritating because its so like Tiberium wars, just the more maps and more factions. There goes more money.

What I don't like is that every now and then the game would de-sync---in the middle of our game.

Otherwise the upgrades and different factions add an interesting twist and works well based on your type of strategy--if you like air units, infantry or attack vehicles.



5 out of 5 stars Great game.   April 29, 2008
I'm just going to mention a few thing since everything else good has already been said.

Firstly, the Global Conquest feature is really addicting, its like having a campaign and skirmish combined into one uber gametype that you can play over and over again without it getting boring.

Secondly, this expansion expands the storyline a lot. You can expect either another expansion or a C&C4.

Thirdly, I find that the new units and subfactions make it a little more stratigic than before. Now you really can do some hurt without overwhelming hordes of tanks.



4 out of 5 stars Lacking something...   April 27, 2008
While Kane's Wrath seems to be jammed packed with additional options, maps, and units for the fast paced and generally successful C&C3, there just seems to be a general lack of character and "oomph" factor. The new campaign is relatively disappointing, mostly because it goes BACKWARDS in time rather than advancing the somewhat ambiguous endings of the original C&C3 campaigns. Kane still chews up the scenery, but the additional characters (BSG's Carl Lumbly and Eli Stone's Natasha Henstridge) fall a bit flat.

The expansion misses several opportunities for really differentiating the sides, and while it has some neat additions (the caterpillar like contraption the Scrinn get) there is no where near the neat dynamic that was present in Zero Hour, the expansion to C&C:Generals which is hailed as being one of the best expansion packs in C&C series history.

The conquest mode and its risk style map is confusing, not well explained in the manual, and ultimately a bit boring, not streamlined and entertaining like its competition Dawn of War SoulStorm.

C&C junkies will want this, but I find that this expansion does not have the addicting qualities that the original C&C3 had, which had me literally playing "one more mission" just to see what happened next.



4 out of 5 stars Good for an expansion pack   April 24, 2008
I've thoroughly enjoyed the Command & Conquer Series and while this expansion pack is not much different from Tiberium Wars, they did make the effort to create a decent campaign mode. There are a few new units and enough new content to keep a fan happy for at least a few days.

The global conflict mode can be completed in about 2 hours (as long as you let the computer play the battles for you). The mode is new and felt short and experimental, but it was an enjoyable variation on the game.

Since there is only one campaign where you play Nod (Tiberium Wars had campaigns for all 3 races), the expansion pack is less value-for-money than Tiberium Wars. But as a fan I still thought it was worth the cost.



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