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| Two Worlds: Epic Edition | 
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| List Price: $19.99 Buy New: $14.98 You Save: $5.01 (25%)
Buy New/Used from $8.45
Avg. Customer Rating:   (based on 1 reviews) Sales Rank: 3990 Category: Video Games
Publisher: Southpeak Studio: Southpeak Brand: Southpeak Label: Southpeak Format: Cd-rom Platforms: Windows Vista, Windows Xp ESRB: Mature Media: CD-ROM Edition: Epic Age: 17 - 20 years Shipping Weight (lbs): 0.4 Dimensions (in): 7.5 x 5.3 x 0.5
MPN: 612561500228 Model: 50022 UPC: 612561500228 EAN: 0612561500228 ASIN: B001C6Q8QG
Release Date: August 19, 2008 Availability: Usually ships in 1-2 business days
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| Features:
| | Journey even deeper into the world of Antaloor with over 90 new quests and eight new multiplayer maps | | | Determine the fate of strife-torn land of Antaloor in dynamic, open-ended RPG gameplay | | | Endless character customization options include four distinctive classes, a complex alchemy system, and thousands of unique item dropsEndless character customization options include four distinctive classes, a complex alchemy system, and thousands of uniqu | | | Build your character?s reputation with intelligent, networked systems of guilds and secret societies to unlock a deep, rich gaming experience | | | Wide range of multiplayer options let you to test your character?s might in gripping PvP duels in Arena mode - or solve a series of exhilarating quests as allies |
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| Editorial Reviews:
Product Description The Epic Saga Continues with Two Worlds: Epic Edition. 300 years after Aziraal has been banished, a brother and sister are drawn into the conflict that has flared up between the Orcs and the free world. Kyra, the hero's younger sister, suddenly disappears in mysterious circumstances. The hero, a bounty hunter, searches throughout Antaloor for her. His quests take him to the far-off reaches of the continent. Constantly on the alert for a clue as to her whereabouts, he keeps his eyes and ears open during his travels. The mercenary jobs he gets are not just for collecting information - he also receives gold for these tasks and he must have gold to continue his search. However, it's not always easy to find tasks that pay - he even has to gain a reputation with certain groups before they'll even think of entrusting a tricky task to him. After many weary months of searching, he finally gets his first clue - a mysterious letter that tells him to make for the mountainous region of the far north. Thus begins the story of Two Worlds - one mercenary arrives alone in Thalmont, a wild mountainous region totally unfamiliar to him. Will he succeed in finding his sister?
Windows Vista / XP
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| Customer Reviews:
  Flawed Gem September 15, 2008 5 out of 6 found this review helpful
Let me clear the air right off. I do not own this edition of the game. I own the first PC edition. The only difference between the two is the addition of a few more multiplayer maps and options and the improvements in the 1.7 patch which can be downloaded for free if you own the previous version. For that reason, I will not be discussing the mutiplayer beyond what I have experienced in the original.
This game got a pretty bad rap when it first came out for PC and 360 in August of '07. It was buggy, rough, and very prone to crashing. The multiplayer was an empty wasteland due to the poor connection issues and aimless gameplay.
Fast forward to a year later. Is Two Worlds any good? Well, it's not a bad game. It's a surprisingly fun (but mindless) romp through thick euro-fantasy tropes and hack & slash gameplay.
Your character wakes up after being attacked and having his sister kidnapped by ne'er-do-wells. You gird yourself in a gravelly voice and oversized armor and head out to chop your way through the countryside. That's about it for the story. It suffers from the normal complaints in the European low fantasy genre, namely that the VO work is stilted and hammy and the plotline makes little sense. But you didn't really pick this game up for the stirring script did you?
The game shines in the implementation of a completely open world similar to Oblivion with simplistic action RPG combat. As you level up in your quest to rescue your sister and defeat the overdramatic Evil Force, you'll ramble over the landscape and trounce enemies using either magic or weaponry and your upgradeable skills.
The skill system isn't quite as advanced as the one in Oblivion, but it's deeper than many other action RPGs. You'll definitely not be able to max out all the skills in a playthrough, so you'll have to allocate points wisely with each level.
The loot is widely varied and very cool. You can upgrade your weapons and armor by imbuing them with gems that add various effects. In a very innovative move, you may keep adding the same type of gem to a previously upgraded item, so you can keep improving the stats on a low level piece of kit beyond the point at which you normally would trash it. You can also "meld" the same type of item to improve the base stats if you pick up a repeat of something you already have. This is something I wish more loot heavy games would do.
It appears SouthPeak wisely took the picture of the protaganist astride the warhorse off the front of the game. Mounted travel and combat was a feature marketed in the prerelease of the game, which turned out to have all the attraction and practicality of building your own Model T Ford. Stay away from the horseback riding. You'll save yourself a lot of stress.
The bugs have been ironed out for the most part. there are still a few quest glitches and random graphical bugs, but there's nothing too upsetting at this point. I haven't crashed yet since upgrading to the latest patch.
If you play this game as a simple action RPG rather than some kind of epic roleplaying story, you'll have a blast.
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