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| Clive Barker's Jericho | 
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| List Price: $29.99 Buy New: $19.68 You Save: $10.31 (34%)
Buy New/Used from $16.86
Avg. Customer Rating:   (based on 18 reviews) Sales Rank: 2892 Category: Video Games
Publisher: Codemasters Studio: Codemasters Brand: Codemasters Label: Codemasters Platform: Xbox 360 ESRB: Mature Media: Video Game Batteries Included: 0 Age: 17 - 20 years Shipping Weight (lbs): 0.3 Dimensions (in): 0.1 x 0.1 x 0
MPN: 40167 Model: 40167 UPC: 767649401673 EAN: 0767649401673 ASIN: B000R0SR9E
Release Date: October 23, 2007 Availability: Usually ships in 1-2 business days
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| Features:
| | All-action FPS combined with darkest horror, modern weapons & paranormal powers | | | Squad gameplay that adds tension and action and switch between & play all seven squad members | | | Control over a dozen supernatural weapons and abilities at a time through squad mechanics | | | Each character has unique paranormal abilities | | | Horror and action like nothing you've seen before |
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| Editorial Reviews:
Product Description Jericho is a squad-based action/horror game based on an original concept and story by acclaimed horror writer and film maker Clive Barker. The most ancient of evils has broken through into our world and is threatening to spread its taint across the whole of the earth unless it's stopped. At ground zero lies the Middle Eastern city of Al-Khali, a modern city built atop the ancient ruins of a dozen previous conquerors. All attempts of contacting the citizens of the city have failed. With tensions already running high in the region, this is just the sort of thing that could trigger the apocalypse. In Clive Barker's Jericho, players assume the role of the leader of the Jericho Squad - a seven man Special Forces strike team that protects U.S. interests against paranormal threats. Each member of the squad is an expert in modern warfare as well as their own different para-psychological disciplines, including clairvoyance, alchemy, blood magic, exorcism, etc. Players must lead the Jericho Squad into the flaming ruins of the city, moving block by block towards the dimensional rift tearing away at its heart. Along the way, they encounter the horrific armies of hellish denizens that now rule the city and corrupt everything they touch. As players incrementally approach the source of evil, they will have to rely less and less on traditional weapons and instead focus on the combined psychic talents of the Jericho Squad.
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| Customer Reviews: Read 13 more reviews...
  The Ugly Side of Design July 21, 2008 1 out of 2 found this review helpful
An anomaly appears in the middle of the desert and a seven member unit, the Jericho squadron, is deployed to deal with the situation. Jericho is by no means a normal group of people, either: each person has the power to heal and, as the game progresses, each person develops two types of arcane powers that help dispatch baddies. That's a good thing, too, because the thing you have entered is not just a portal leading into a place like Hell or Summercamp or another Blah you do not want to visit. This place leads into a hole where God itself went to bury the first and worst mistake in creation.
While this game has some tendencies that are seen in a lot of first-person shooters, Jericho also has an inventive way where you can be any player than you fancy at the time. Simply depress the button and you can be a strongman with a gattling gun, a preacher with a fiery disposition, a sniper, a body leaper, or a lady with a really bad attitude and some blood magic to boot. The thing that makes this game stand out, aside from the gore itself, is not what you can do inside the game. It is what you are trying to accomplish and the tale you are being told while you waltz from one horror to the next. Clive really made a good showing when you decided to pop up in this tale.
The graphic nature of the game is a lovely thing, too, and gets worse as you go in. You go from roads lined with people to monsters that have some of the most terrifying things done to them and that becomes second-hand. It really doesn't take long to figure out that you have walked into a nightmare with 360 graphics kicking down the doors. The flow of the game moves at an uncanny speed --- in some ways that is a beautiful thing and, in some ways, that is something that makes the game go a little too fast. I personally ran through the game too fast because I wanted more of the story, and wish I would have taken the time to smell the, umm, decay? Still, you can always go back through and check out the game with more difficult standards to deal with (and they are difficult).
The game does have some cons as well as those pros, including the respawning of some enemies, repeat bigger enemies that are not quite boss strength, and little missions that require you to make use of all of your team members. That isn't that bad, but I could do without having to leap into a person to open a gate or take the money shot at a button that opens some far-off switch. It also throws enemies at you that are amazingly hard to kill, and the tactics they use are not genius but a mixture of specific types of enemies ( foot soldiers to distract you while a walking bomb slips into your unit) can be devastating).
If you think the game seems too quick for you, check it out by renting it and see how much you like it. I personally didn't think I would want it in my life, but playing lead me to a breakthrough and made me want to beat it on all settings. Some of the achievements are beastly as well, not allowing you to casually walk around and collect bonuses. In a world paved with bodies, however, it is not always the easy way you want to dance.
  mmm you can almost smell the rotting flesh June 25, 2008 Alright now I understand this game is rather linear and doesn't have the best voice acting. However, if you're looking for blood gore and guts and some pretty decent fps action this is a good game. The squad command is a little awkward and could have been done better. I have to admit I did enjoy the character switching except for the fact that certain characters weren't as good as others. When you start out you have a 7 man squad composed of the average sniper heavy weapons spec ops kind of characters. Now through the whole game you're Devin Ross who obtains the ability through death of going from character to character he doesn't last long but he can heal people and he has a cool assault rifle/shotgun combo weapon. Then there is Xavier Jones who is when it comes to powers in combat they're useless but they help you with puzzles and he also has the cool assault rifle/shotgun combo. Of course every game needs a sniper so that position is filled by a psychokenetic woman named Abigail Black who has a cool sniper rifle/grenade launcher combo and has a ghost bullet ability. Frank Delgado is like a mexican goth Heavy Weapons Guy he has the chain gun pyro powers and a big pistol hes good for whatever the situation. Billie Church has some cool powers of being able to stop enemies and set them on fire but her weapons are lacking in power her sword is slow and is hard to use and her full auto pistol is only effective after going through a whole clip. Paul Rawlings is a priest and is the team healer and dual weilds desert eagles with three settings of normal frag or explosive rounds you would think though that he could have been given some better powers than long range healing and very very very slowly draining life out of enemies. Last is your tech person Simone Cole who is a reality hacker and can slow time and increase weapon firepower and also has grenades with several settings. This game isn't for everyone and is I am certain NOT FOR KIDS I don't care if your kid plays halo or call of duty 4 don't let your kid play this you will scar them for life. I like the story and I like Clive Barker's depection of things the atmosphere is full of hopelessness and pain I just hope that if there is another game it is just a wee bit better than this one.
  Awesome game! May 5, 2008 Hellraiser anyone? This game has it all, multiplayable characters with different weapons and abilities, amazing graphics, truly scary enviroment, freaksih creatures of moderate to immence size and difficulty. This could only have come from the mind of Clive Barker. If you like kick butt shooting games the scare that crap out of you this is it.
  Absolutely brilliant April 18, 2008 I was really looking forward to this game before its release, but I ended up not getting it because of the largely negative press it recieved at the time. All those reviews were wrong. dead wrong.
Ill start with the graphics - they are phenomenal. Rarely has a game evoked the sense of space that Jericho does. Grand panoramic vistas of crumbling ruins and blasted terrain are commonplace. The squad is dwarfed by soaring pillars and gates. There are incredible atmospheric effects that simulate dust, storms, fog, mist, and beams of light. The designs of the creatures and the environments are top-notch, and there was a real feeling of exploration and a of a fully realized and sustained game world. The sound and music are also excellent.
The game features a great story by clive barker, and I found myself really engaged by the different characters and by the unfolding drama and wanting to see what was in store for the jericho squad at the end of their quest. All of the boss characters you meet also have a deep backstory which was one of the main appeals of the game. If you've seen hellraiser or read the books of blood then you'll know that clive barker writes a uniquely visceral and psychologically nuanced brand of horror, which is thankfully well represented in jericho.
But what about the gameplay? This is the portion of jericho that was most heavily criticized, but I found that jericho played brilliantly from start to finish. This is not a slow, tactical shooter (as some reviwers thought) or even a standard shooter like halo. Jericho is a no-holds-barred, unrelenting, adrenalin rush of action. Its more similar to games like doom and quake, but I found it to be more intense than even these. The firefights in jericho can reach truly epic proportions as you blow away dozens of enemy monsters, frequently with one hit kills, but they just keep coming. You have to be on your toes to stay ahead of the onslaught or you will be overwhelmed. Alot of reviewers said they spent more time reviving downed comrades than they did fighting. I hate to say this but really, there is no other way to put it - they dont know how to play the game. I dont consider myself a shooter expert or anything like that, just an average gamer, but I died only a few times during the course of the campaign. If you are agressive you can stay ahead of the enemies, but if you aren't (e.g. you keep reviving people) they will overwhelm you and kill you quickly. So just leave the healing to father Rawlings and concentrate on gunning down the enemy as fast as you can.
The fact that you control a squad led many people to believe that this was in some way a tactical shooter, and the description on the box even seems to suggest this. In my opinion, the reason that the game features a squad is to develop clive barker's narritive. Most of the story is told through interaction of the squad members, and since you spend the game venturing ever deeper into a nexus of evil, completely cut off from the outside world and only rarely encountering npcs who dont want to rip you head off, the conversations of the squad members are a natural and effective way to move the story along. In practice, I thought of each squad member being equivalent to a certain weapon so if I wanted the chain gun I switched to Delgado, or if I wanted the sniper rifle I would jump to abbey.
People have also complained about the button tapping sequences (quick time events). There are about 5 or 6 mandatory qtes in the ENTIRE game. If you are grabbed by an enemy, it will also trigger a qte, but this only happened to me 2 or 3 times during the game. really, its not a big deal. I like the qtes since they allow you a chance to see the enemies up close.
Overall, I highly recommend this game. It is one of my favorite games of all time. awesome story, design, and gameplay. The only drawbacks to Jericho are that it could have been longer, and the ending was not great.
  Interesting, but repetitive March 28, 2008 I love the graphics, the architecture is awesome, someone went to some great lengths to make the enviroments realistic. The characters have awesome weapons as well. Some guns are pretty lame, but the use of any character or any weapon, means you constantly have a good selection. The things I dont like are how you wonder around aimlessly looking for a door switch of opening, that you would never find otherwise, until one of the characters finally helps you by saying a suggestion. Another thing is that on some parts of the game you have to use only one character, which is crap when you have to use a weak character. The graphics are sweet, and it takes a good deal of time to beat. But the linear aspects of it get pretty old, I like investigating a bit, then find out I went the wrong way. In this its only one way to go, and its very obvious. The darkness of the game is awesome, its pretty messed up. On the all and all, I would rate this game as average, good idea, but fighting the same enemies over and over again, gets old. Especially when you find yourself with overwhelming enemies, and only 1/3 of your squad. I think this game needs some more fine polishing. But a 3 star at best.
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