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Super Mario Galaxy
Super Mario Galaxy
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List Price: $49.99
Buy New: $30.98
You Save: $19.01 (38%)
Buy New/Used from $30.98

Avg. Customer Rating: 4.5 out of 5 stars(based on 323 reviews)
Sales Rank: 53
Category: Video Games

Publisher: Nintendo
Studio: Nintendo
Brand: Nintendo
Label: Nintendo
Platform: Nintendo Wii
ESRB: Everyone
Media: Video Game
Autographed: 0
Memorabilia: 0
Batteries Included: 0
Age: 5 - 20 years
Shipping Weight (lbs): 3
Dimensions (in): 0 x 0 x 0

MPN: WI-RVLPRMGE
UPC: 045496900434
EAN: 0045496900434
ASIN: B000FQ9QVI

Release Date: November 12, 2007
Availability: Usually ships in 1-2 business days

Features:
  • Join Mario as he ushers in a new era of video games, defying gravity across all the planets in the galaxy
  • Players can run, jump, and battle enemies as they explore the many planets
  • Press buttons, swing the Wii Remote and Nunchuk controllers, and use the Wii Remote to point at and drag things on-screen
  • Perform mind-bending, low-gravity jumps across wild alien terrain
  • For 1 to 2 players

Accessories:

  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine
  • Wii Wireless Sensor Bar

Similar Items:

  • Super Mario Galaxy: Prima Official Game Guide
  • Zack & Wiki Quest for Barbaros’ Treasure
  • Fire Emblem: Radiant Dawn
  • Mario Strikers Charged
  • Donkey Kong: Barrel Blast

Editorial Reviews:

Product Description
Every hundred years a comet passes over the Mushroom Kingdom and rains down stars and stardust, and as Princess Peach andthe citizens of the kingdom are celebrating the centennial event, Bowser and his legions attack by launching asteroids at the Mushroom Kingdom and crystalizing the Toads! Knowing that Bowser is after Princess Peach, Mario runs to save her. Things go awry as Bowser summons a massive spaceship, abducts Peach's entire castle and hits Mario with a massive magical attack. The next thing he knows, he finds himself on a mysterious moon high above the Mushroom Kingdom! Navigate Mario through a bevy of exciting new worlds and the depths of space, with all new enemies, power-ups and attack skills, as he collects the Stars needed to save Princess Peach! Two player functionality ESRB Rated RP for Rating Pending


Customer Reviews:   Read 318 more reviews...

4 out of 5 stars Decent fun. But not Mario enough.   August 4, 2008
  1 out of 1 found this review helpful

Introduction
I love Mario games. Mario is probably my all time favorite hero, next to Ryo from Shenmue. I've played and finished probably all mainstream Mario titles. Frankly, I'm always a bit ticked off that Nintendo focuses more on Zelda than Mario. It always seems like they barely get one Mario title out the door with each console. The new releases of Mario, New Super Mario Bros. & Super Mario Galaxy, were disappointing in the level of challenge they presented compared to previous games.
I've finished the game with 96 stars. What's left are some of the purple comet levels, some hidden stars, including a green one. I was borrowing the Wii from my brother and I had to return it and I have more games to play that need to finish during my vacation. I feel like I have finished that game though and what's left is extras that, if I wanted to play, would have fun doing so.

Story
While the Mushroom kingdom is in celebration, Bowser shows up in Airships, taken from Super Mario Bros. 3, and starts bombing the ground. Then a flying saucer lifts the castle into space with Mario still on it. When they get into space, a Magikoopa knocks Mario off and he falls on a small planet orbiting outside of Earth, or whichever planet the Mushroom Kingdom belongs to. It is there that you are given the power to spin by Rosalina, which is your main attack and will allow you to travel through space via Launch Stars. Wind them up and they boost you to a predestined location. When you find your first Grand Star, it takes you to a space station called the Comet Observatory and you speak again with Rosalina, the keeper of the observatory.
The story's main focus is on Rosalina, the newborn stars that populate her observatory called Lumas, and how her Comet Observatory came to be. It is told to you in chapters when Rosalina reads the story to the Lumas in the library room. New chapters become available after a certain amount of stars are collected. The usual Mario story still applies, but there is significantly more focus on explaining who all these new characters are.
Mario Galaxy is different from other Mario games in that it seems to be more mature. The soundtrack sounds less goofy. There is a story attached to it that tries to provoke emotion. Even the ending seems to give some deep insight. Also, when you die, it's kind of graphic: Mario looks like he's reaching for the win with his last bit of energy. This feels almost too different at times, but it does give a new dimension to Mario games and makes me wonder how far they'll take it in the next Mario.
Sometimes, it's just way overdramatic. When Mario gets a grand star, he does all these special flips in the air and flies around with the star as if he's in flirting with it. It looks stupid and stands out from the rest of the image the game presents. Speaking of things that are overdone, Mario Galaxy also has too many menus when you want to enter a galaxy. You have to be pulled by a Pull Star, then you have to choose a galaxy, then you start flying to it, then you choose a star, then the star spins, and finally you fly to the galaxy. Why can't I just enter the room, select a galaxy and a star in the same screen, and then fly to the galaxy? At least there are no loading times.

Gameplay
Mario Galaxy is played using the Wiimote. Flicking your wrist makes Mario spin. The other major use the Wiimote provides is as a pointer to collect Star Bits and to make Mario navigate through Pull Stars, which you can use to pull Mario across space. The Wiimote doesn't contribute anything exceptional to Mario Galaxy.
It looks like they were trying to experiment with new ways to play with the Wiimote as well. You'll see this in very rare occasions. Nintendo forces us to use the Wiimote in a non-intuitive way. And it's frustrating when I kept dying, because I knew I could do it with the analog stick, which is generally used to move Mario, but it just sits there doing nothing.
Controlling the camera is very limited, which I guess isn't too bad because I have to readjust my hand to reach the camera controls anyway. But it sometimes makes controlling Mario difficult. I think a lot of the difficulty of the game stems from the weird camera angles that make it difficult to judge exactly how you're supposed to move.
Just like every new Mario game, there are new power-ups. This time there is: Bee Mario, which allows you to fly like a Bee for limited amount of time; Rainbow Mario, a limited time power-up that functions like the star in other Mario games; Boo Mario, which turns him into a ghost allowing him to go through certain walls; Ice Mario, which lets Mario turn any water he touches into a platform of ice; Fire Mario, which allows Mario to throw fireballs (a little awkward with the Wiimote); Spring Mario, which allows him to jump really high, and it looks cute. And there is also a secret power-up that isn't mentioned in the book. But I think you can only use it in two areas of the game, which is a shame.
Instead of a castle as in Mario 64, Galaxy takes place in the Comet Observatory, which is made up of a number of small observatories, each with a theme. Each observatory has five galaxies associated with it, each with a sub-theme. Each galaxy has a certain number of planets in it depending on its design. Basically, each Galaxy is a level. Inside each galaxy there could be a bunch of small planets or there could be one big planet and it may have a few small planets around it. Most galaxies start out with three stars to collect, although the count will increase later as you complete it.
While some people think that these sphere levels are revolutionary, I don't. It's been done before, creates camera and control issues, and makes it difficult to see where you've been and where you're going because you can only see a portion of the level at a time.
Galaxy never got boring from beginning to end as there were always new things to see and do. But it did start out slow for me and I wasn't impressed. It was too easy and jumping from tiny planet to tiny planet was just unfulfilling. It was very linear and hardly required any exploring. After about 20 stars or so the game introduced much more challenging level deigns and more exploring was needed and it became more fun, but never surpassed the fun in Mario 64.

Other Thoughts
The in-game graphics, generally, met my expectations and sometimes surpassed them with how much attention to detail was. For instance, when Mario is underwater, he looks like he's holding his breath. I don't remember more examples, but did notice more of these that made Galaxy seem more like a living breathing universe.
The only way they could improve the in-game graphics is to have higher resolution rendering, implement some much needed Anti-aliasing to smooth out those edges everywhere, and clear up some color banding that appears in some levels. They could also improve the (Full Motion Videos) FMVs. They try to look like in-game cut-scenes, but seem foggy, looking almost as bad as the FMVs in Super Mario Sunshine. And the beach levels have too much bloom, giving them an unnatural look.

Conclusion
Super Mario Galaxy is the successor to Super Mario Sunshine, but touted as the true successor of Super Mario 64. While it did return to the formula of Mario 64, I must say that I enjoyed Super Mario Sunshine more. And I don't mean that in the capacity that Mario Sunshine didn't score very high, so Galaxy must be a bad game. My personal taste was that Mario Sunshine was a good game and so is Super Mario Galaxy. It just feels like there something missing from Galaxy, yet I don't know what it is. What I do know is that I'm not fully satisfied with Galaxy as a Mario game. But Galaxy is still a good game that can last you for hours of fun.



2 out of 5 stars Only if you already love Mario   July 31, 2008
  0 out of 1 found this review helpful

Okay, maybe I'm not even qualified to write a review for this game, because I'm probably not the intended audience. I've never spent more than a few hours on a Mario game.

I play games like The Sims and Civilization on my Mac, and my favorite Wii games have been those like Endless Ocean: Dive, Discover, Dream, Wii Sports, Rayman Raving Rabbids -- games where I'm not constantly dying. But I also really enjoyed The Legend of Zelda: Twilight Princess, at least for the weekend it was in my possession, so I thought maybe this one would be up my alley as well.

I was wrong. Perhaps it's because I don't have any nostalgic attachment to Mario, but I found the game and plot less-than-compelling. Collect stars and save the princess from the bad guy, blah blah blah. By the third galaxy or so, I was dying so frequently that playing itself wasn't fun, and with no plot to keep me interested, I gave up on it after just a couple of hours of play.

I'm okay with constant dying and restarts in games like Zack & Wiki, when it's the result of not having solved the puzzle yet; I lose enthusiasm quickly when it's entirely related to my control over my left thumb. I don't, by the way, think I have unusually bad fine motor skills, though I'll admit my twitch-skills aren't those of a long-time console gamer.

All in all, I'm sure that for those devoted to the franchise, this is a fun new twist. The game doesn't seem, though, to use the Wii controllers in any novel ways (at least not in the beginning stages). If you weren't into previous Mario games, I can't imagine this would hold much appeal either.



5 out of 5 stars Awesome   July 31, 2008
  1 out of 1 found this review helpful

I have always been a Mario loyalist, shying away from the shoot-'em-dead games with blood and guts. It took me FOREVER to find the Wii and Mario Galaxy was the first game I bought. I love this game. I've heard several people complain about the camera angles, which yes, are annoying BUT that adds to the challenge. Can you reach the top of the mountain or jump onto that cliff when you really can't see where you're going to land? It all adds to the challenge of the game. I also found the levels in this game (finally) more challenging than those in Mario 64 which I always felt was too easy. The music is awesome too! Throwbacks to original Mario games will send you into nostalgia, if you're like me and remember the originals. All over I truly love this game & though I have yet to beat it, I am sure I will eventually.


5 out of 5 stars Super Mario rides again   July 30, 2008
  1 out of 1 found this review helpful

I love this game! It isn't too difficult although my six year old niece had trouble with it. This one was just as much fun as the one for the 64 but it was easier for me. I got all but 5 of the 120 stars to collect in the game. The hardest parts for me were controlling the manta ray when you are ray-surfing. I kept falling off the water and controlling the ball Mario stands on was a bit difficult for me but both I think are due to the fact that I don't have a steady hand.
Mario transforms into a bee which is too cute, Boo (the lovable ghost), and a spring. I don't recall if there were any other transformations and seeing as I rented this game to decide whether or not to buy it I can't check. But I love the fact that they brought back the Fire Flower from Mario's 80's hayday. Another addition is the Ice Flower which allows you to freeze water while walking on it as well as other water sources. You still collect coins but also collect Star Bits which allow you to feed Hungry Lumas which in turn transform into other things such as new planets and if you get 50 you earn an extra life. They also put a bit of the old music from the very first Mario game into this one which gives it a nostalgic feel. One thing I would've been absolutely thrilled with is if they had put a mushroom in that transformed Mario into the Raccoon from Super Mario Bros. 3. I loved the Raccoon Suit from that game. All in all, I would definitely buy this game. It isn't one of the cheapest games available for the Wii but considering I've spent upwards of $[...] on games for my N64 $[...] isn't that bad.



5 out of 5 stars Deserves the accolades!   July 28, 2008
  1 out of 2 found this review helpful

SMG merits the high rating it has received from other reviewers. The game is proof that software written for the Wii employs all of the advantages of the platform. Games ported to Wii lack the utility of Wii based sw and often suffer from clunkiness compared to the experience on the primary system. The bottom line is that this game is a winner for the Wii!

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