| Knights of the Old Republic Campaign Guide (Star Wars Roleplaying Game) | 
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Avg. Customer Rating:   (based on 16 reviews) Sales Rank: 27493 Category: Book
Authors: Rodney Thompson, Sterling Hershey, Abel G. Pena, John Jackson Miller Publisher: Wizards of the Coast Studio: Wizards of the Coast Manufacturer: Wizards of the Coast Label: Wizards of the Coast Languages: English (Original Language), English (Unknown), English (Published) Media: Hardcover Edition: 4th Number Of Items: 1 Pages: 224 Shipping Weight (lbs): 1.6 Dimensions (in): 9.2 x 9 x 0.7
ISBN: 0786949236 Dewey Decimal Number: 793 EAN: 9780786949236 ASIN: 0786949236
Publication Date: August 19, 2008 Release Date: August 19, 2008 Availability: Usually ships in 1-2 business days
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Product Description A Star WarsTM Roleplaying Game campaign set during the dawn of the Old Republic...
Make the jump to lightspeed 4,000 years before the Battle of Yavin to a time when Jedi Knights and Sith Lords clashed in galactic conflict. This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front.
Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.
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| Customer Reviews: Read 11 more reviews...
  Well done December 17, 2008 This book is as extensivily layed out as the main book for the series, covering new skills and feats, characters and droids. It offers senaros, NPCs, and advice on what to do if all your players are Knights of the Old Republic fans and want to be HK-47. This book is a great choice for fans of the game, and a good choice for any Star Wars fan in general who wants to add new ideas and concepts to their role playing game.
  True to the material and a joy to read November 25, 2008 One of the most annoying things of the "Other media to game" model is that the results are frequently less than inspiring. Not so in this case. The material is neatly arranged, true to the original source material and a joy to read. It inspires both player and game-master notions.
  KOTOR campaign guide November 10, 2008 Good product full of useful information for games centered in the old republic era. Since most of the characters are out of video games and comic books they had artists do pretty slick drawings and paintings of characters and ships. Lots of talents, feats and other things that could be useful in other eras of play.
  KOTOR Campaign Guide November 9, 2008 This was great product. It will be of special interest to not only roleplayers but also anyone who has played Bioware's KOTOR series. I really enjoyed this book and found it a great read.
  great tie into video games October 31, 2008 0 out of 2 found this review helpful
If you like to two Knights of the Old Republic games that came out you will like this book.
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