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 Location:  Home » Books » General AAS » Knights of the Old Republic Campaign Guide (Star Wars Roleplaying Game)January 7, 2009  
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Knights of the Old Republic Campaign Guide (Star Wars Roleplaying Game)
Knights of the Old Republic Campaign Guide (Star Wars Roleplaying Game)
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List Price: $39.95
Buy New: $22.06
You Save: $17.89 (45%)
Buy New/Used from $22.06

Avg. Customer Rating: 5.0 out of 5 stars(based on 16 reviews)
Sales Rank: 27493
Category: Book

Authors: Rodney Thompson, Sterling Hershey, Abel G. Pena, John Jackson Miller
Publisher: Wizards of the Coast
Studio: Wizards of the Coast
Manufacturer: Wizards of the Coast
Label: Wizards of the Coast
Languages: English (Original Language), English (Unknown), English (Published)
Media: Hardcover
Edition: 4th
Number Of Items: 1
Pages: 224
Shipping Weight (lbs): 1.6
Dimensions (in): 9.2 x 9 x 0.7

ISBN: 0786949236
Dewey Decimal Number: 793
EAN: 9780786949236
ASIN: 0786949236

Publication Date: August 19, 2008
Release Date: August 19, 2008
Availability: Usually ships in 1-2 business days

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Editorial Reviews:

Product Description
A Star WarsTM Roleplaying Game campaign set during the dawn of the Old Republic...

Make the jump to lightspeed 4,000 years before the Battle of Yavin to a time when Jedi Knights and Sith Lords clashed in galactic conflict. This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front.

Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.



Customer Reviews:   Read 11 more reviews...

5 out of 5 stars Well done   December 17, 2008
This book is as extensivily layed out as the main book for the series, covering new skills and feats, characters and droids. It offers senaros, NPCs, and advice on what to do if all your players are Knights of the Old Republic fans and want to be HK-47. This book is a great choice for fans of the game, and a good choice for any Star Wars fan in general who wants to add new ideas and concepts to their role playing game.


4 out of 5 stars True to the material and a joy to read   November 25, 2008
One of the most annoying things of the "Other media to game" model is that the results are frequently less than inspiring. Not so in this case. The material is neatly arranged, true to the original source material and a joy to read. It inspires both player and game-master notions.


5 out of 5 stars KOTOR campaign guide   November 10, 2008
Good product full of useful information for games centered in the old republic era. Since most of the characters are out of video games and comic books they had artists do pretty slick drawings and paintings of characters and ships. Lots of talents, feats and other things that could be useful in other eras of play.



5 out of 5 stars KOTOR Campaign Guide   November 9, 2008
This was great product. It will be of special interest to not only roleplayers but also anyone who has played Bioware's KOTOR series. I really enjoyed this book and found it a great read.


5 out of 5 stars great tie into video games   October 31, 2008
  0 out of 2 found this review helpful

If you like to two Knights of the Old Republic games that came out you will like this book.

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